As a member of the Emberlight Venture Company on the Balmung Server, you agree to the Code of Conduct expected of all the Company members. This applies to all the members of the Company, and all levels of membership. These rules may be updated at any time when needed to accommodate new situations. The leadership and officers have the right to enforce the code of conduct across all the divisions of the Company.
All members welcomed to the Emberlight Venture Company <EMBER> will be placed on a trial period of at least 2 weeks, before being made a full member. This is to ensure that all new recruits and the current members get along well, and there are no issues that arise and no concerns that come up. Once the trial period is over, full membership will be granted.
The trial period can be extended if deemed necessary. Speak with the company officers if there is a reason a trial period is being extended.
Respect for the individual is paramount in all interactions. The Company does not discriminate against anyone based on race, gender, ethnicity, age, or disability. If you disagree with anyone, be sure it is on be basis of their arguments, not on their qualities as a person.
The membership will respect the decisions of the Senior Officer Ranks (within the company) at all times. The Senior Rank’s orders must be obeyed to maintain order within the company. Should the company leaders decide it important enough to step in, they will have the final say. In this all the leadership is to have an open mind and hear all sides of a story before passing any judgement.
All members will respect other members of the company as well as other players in the game. After all, you are wearing the company tags of The Emberlight Venture Company, and you are a representative of the company and all of its members.
Do not take all things seriously. There will be times that there is some joking around and some foolishness. Do not take anything that anyone says to your character IC seriously. IC (In Character) is IC only, and do not take it to OOC (Out of Character).
If you are being harassed by another person within the company, please take screen shots and notify a leader of the company immediately of the harassment. The screen shots must not be tampered with in any way.
Sexual Harassment is not to be tolerated in any form or manner. If you feel you are being sexually harassed, take screen shots and contact a company leader of the situation as soon as possible. Sexual harassment of any kind is grounds for immediate removal from the company, and could also be reported to Square.
If you have a complaint, take it first to that player and if you feel it is serious enough, take it to the leadership. All members are expected to treat their fellow Community members with respect and dignity at all times. No harassing, belittling, stalking or any other behavior that disrupts Community’s continuity will be allowed. Petty arguments and disagreements in public chat/company chat/voice chat will not be tolerated, take it to PM's or message a company leader privately to discuss any concerns on other members. It is also good to take screen shots to support claims of rude or ill behavior.
Be helpful to others within the Company. Odds are you were there at some point in time, or will be sometime in the future on an alternate character, and the favor now will be re-paid to you later.
Emoting and Dice Rolling:
When emoting and dueling, allow time for the other person to read and respond to your emote. There are times where the chat can get very cluttered and they may not have seen your emote, or you may not have seen their response.
Use open ended emotes when emote dueling, allowing for the other person to counter you. Then allow the dice to decide the result.
Be fair and play nice.
Keep all the public RP as PG-13, Period. If you engage in Erotic Role Play (ERP) please keep it confined to private chat.
The Company is a role play company on a RP (Roleplay) server. Please keep this in mind when you are walking around the various realms of Eorzea, and do not troll or disturb others that are Roleplaying.
If you are new to Roleplay, please ask for help if you are not sure what to do. Most of the members here are experienced roleplayers and will gladly assist you in learning or helping you get started.
IC actions have IC consequences. If your character does something in character that is considered wrong or improper, they can and will be punished IC'ly also.
RP Jail and holding cell time is up to the player. Once again goes back to the IC actions. Plan ahead of time what you want to do, get some others involved and make a plan.
If you have put your character in a position where they are "Stuck" or where you cannot do anything on them. Please notify a leader or officer so they can attempt to aid you in getting you character back into action.
Your character should ICly fit within the company.
God Moding is not allowed in Company. God modding is the act of making your toon know everything, and be invulnerable, but also not allowing others to counter you. If you need more examples of this, please ask an officer of the company.
Meta Gaming is not allowed in the Company. This is the use of OOC information that your character would not know, and using it In character.
If you have any questions, feel free to ask. You can always contact an Officer if you need to make comments, voice concerns, and make suggestions.
Remember, you represent the Emberlight Venture Company out there and not just yourself. We will not have the community name tarnished in any way by any company member. Any and all company parties would then be subject to disciplinary action.
First Offense - Verbal warnings privately in tells, complaints about disciplinary action will be reviewed by officers; however, whining and rudeness will result in an immediate second strike.
Second Offense - Another verbal and final warning, in a group discussion with more than one officer. It does not need to be an officer from the same company.
Third Offense - Immediate company removal.
Each strike will be cleared upon at the leadership's discretion, usually if no other offenses occur within the month, the first strike will be cleared. All disciplinary actions will be under discretion of the leadership.
This is a living document and is subject to change and rivision as the company grows and new challenges emerge.
In role-playing games, meta-gaming is an "out of character" action where a player's character makes use of knowledge that the player is aware of but that the character is not meant to be aware of. Meta-gaming while taking part in relatively competitive games, or those with a more serious tone, is typically not well received, because a character played by a meta-gamer does not act in a way that reflects the character's in-game experiences and back-story.
Examples of meta-gaming include:
Adjusting a character's actions based on foreknowledge of the long-term intentions of the gamemaster.
Gaining knowledge from Out-Of Character.
Using knowledge from a previously played or dead character.
Using certain types of attack or defense based on the strengths and weaknesses of an opponent that the player's character is unaware of.
Acting on any knowledge that the character is not aware of (such as creating gunpowder in a Dark Ages or Middle Ages setting).
Adjusting a character's behavior towards other player characters based on real-life relationships with other players.
Using knowledge of the game's mechanics to gain an advantage in the game by having the character do something incompatible with that character's personality.
Deciding on a character's course of action based on how the game's mechanics will affect the outcome without more significant regard placed on how the character would actually behave.
Any action that is based upon the knowledge that one is playing a game.
If a scene has been meta-gamed, then it is subject to ret-conning or dismissal. Players who are deemed meta-gamers are subject to disciplinary actions up to and including dismissal from the Company. Don't do it.
In roleplay, it means trying to exert too much control over the plot and other characters, usually because the player has no concept of in character or out of character and is there to "win" and satisfy their ego rather than be creative and collaborative. Examples:
1) Invincibility Creating a character so powerful and invulnerable that it cannot take any damage, be incapacitated or hindered, lose a fight, feel pain etc. Moments like this can be used to develop your character, to give them vulnerabilities and complexities that make for lessons to teach and stories to tell in the future. Invincible characters are not only simplistic, but they are boring to interact with.
2) Dictating other players' responses Swinging a punch and telling the other player that they are down, that they are unconscious, cut, dead or whatever. In sexual roleplay, it might mean dictating someone else's level or signs of arousal. This takes the agency away from another player, cheapening the roleplay experience for everyone involved. If you want to dictate a story, write a story, but if you are interacting with someone else, give that person the agency to decide what they will do with their character. This makes for a more robust, complex roleplay experience since one can never quite anticipate what someone else will do.
3) Impossibility Drawing a knife when your hands are tied. Pulling a bow out of your rectum when you're on the ground and hogtied (I wish I were making this up). Being held by the hair and with a knife at your throat but whizzing round and slapping your captive and disarming them completely diminishes the tension of a situation. These "Ex Machina" explanations often cheapen the experience of a roleplay and should be avoided at all costs.
4) Just plain silliness Taking the plot to asinine turns purely to avoid your character having to suffer a misfortune too weak for your manly fictitious self. Being shot at and deflecting the bullet with a penny on a string so that it flies back up the gun nozzle. Again, I wish I were making this up. While Eorzia is an enchanted realm rife with interested metaphysics, it is not the world of Loony Toones physics.
5) Anything that is used to let one character force the plot and does not enable the story to be a properly collaborative effort with plausibility. Remember that roleplay is often a stage shared with others, and those characters have stories and agency of their own that are not superseded by your character.
It's annoying, anti-social, counterproductive and makes you look stupid. Nobody thinks the godmoder is strong, hard, cool or intelligent. We think you have no consideration, no understanding of roleplay and no intelligence whatsoever. If a scene has been godmoded, then it is subject to ret-conning or dismissal. Players who are deemed godmoders are subject to disciplinary actions up to and including dismissal from the Company. Don't do it.